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 Ideas for the new series

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Trekkieenterprise
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PostSubject: Re: Ideas for the new series   Wed 11 Jun - 2:50

Phaser strip features and double blue beams for the older ships, ground turrets, planetairy shipyards, buildings, troop carriers. those are some of my ideas.
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PostSubject: Re: Ideas for the new series   Wed 11 Jun - 2:56

But, we need to keep these fetures to a minimal or the game will lag pretty bad.

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PostSubject: Re: Ideas for the new series   Wed 11 Jun - 3:00

then put the prossesor hungury sign on it or a quality control...
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PostSubject: Re: Ideas for the new series   Wed 11 Jun - 3:02

I geuss that'l help some.

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PostSubject: Re: Ideas for the new series   Wed 11 Jun - 3:04

A pause feature like when you need to use the toilet...
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Quantum 75
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PostSubject: Re: Ideas for the new series   Wed 11 Jun - 5:01

welll if we keep up with the idea were gonna have a feature selector to cut out lag effectivley.


either that or it's going to be a downloadable mmo game.

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PostSubject: Re: Ideas for the new series   Wed 11 Jun - 21:37

I hate games you have to download. Thats why I like flashtrek so much.

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PostSubject: Re: Ideas for the new series   Thu 12 Jun - 1:14

so do i......but having a multiplayer feature would be cool as long as it is a large map. including the alpha and gamma quadrant.

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PostSubject: Re: Ideas for the new series   Thu 12 Jun - 1:33

perhaps we should make a seperate one of that...

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PostSubject: Re: Ideas for the new series   Thu 12 Jun - 3:21

now we could have a mode for that so you could choose if you want to play with others or if you want to play by yourself.


either way i wish for a chat room to talk to other people.

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PostSubject: Re: Ideas for the new series   Thu 12 Jun - 23:46

i think multiplayer should happen after singleplayer is introduced cuz odds are that multiplayer would take longer than the rest of the game combined.

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PostSubject: Re: Ideas for the new series   Fri 13 Jun - 0:12

actually not.....once you have most of the single player stuff done except the storyline you only have to make it possible for iter-internetal playing abillity. basicly make a connection that refreshes constantly tokeep up the info and chat with others.

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PostSubject: Re: Ideas for the new series   Fri 13 Jun - 3:53

Which still takes some time to get right. Especialy if you haven't done it before.

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PostSubject: Re: Ideas for the new series   Sat 14 Jun - 6:18

i just thought of something.......planetary projects......like super weapon construction......or techonlogy research.

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PostSubject: Re: Ideas for the new series   Sat 14 Jun - 6:19

Or you could just hire scientist.

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PostSubject: Re: Ideas for the new series   Sat 14 Jun - 8:35

but....but.....but.......THAT"S NO FUN AT ALL........not one bit.

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PostSubject: Re: Ideas for the new series   Sat 14 Jun - 22:42

It'll be realistic.

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PostSubject: Re: Ideas for the new series   Sun 15 Jun - 2:50

WHO CARES!

i want entertainment not realism.....it's already somewhat unrealistic is it not?

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PostSubject: Re: Ideas for the new series   Sun 15 Jun - 7:31

Not really. Except that your ships don't fight as well as the computers.

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PostSubject: Re: Ideas for the new series   Mon 16 Jun - 3:39

speaking of ships, i think we should be able to transport to your other ships and take control over them, like in flashwars

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PostSubject: Re: Ideas for the new series   Mon 16 Jun - 3:47

like transfering ships?



it would be less latinum costing wouldn't it? good for any pirate taking over ships.

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PostSubject: Re: Ideas for the new series   Mon 16 Jun - 3:52

also, while your controlling the secondary ship, you can personalize his weps like instead of a stock nova, you could have a nova with three polaron phasers , and a soverighn with cutting beams?

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PostSubject: Re: Ideas for the new series   Tue 17 Jun - 0:30

I looked it up and Paramount music isnt copyrighted, and I was thinking if we could make a seperate game like Flash Trek: Galactic Wars that could be a multiplayer version, and it'd be PIMP!

(geeks saying PIMP lol)

and I like the idea of having weapons on our planets, that way if theres a hostile ship or u start shooting at the planet you actually get a fight rather than everything just sitting there looking at you.

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PostSubject: Re: Ideas for the new series   Tue 17 Jun - 0:32

basicly planetary guns right.

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PostSubject: Re: Ideas for the new series   Tue 17 Jun - 0:35

yeah, and make sure they're fairly powerful, that way u cant go around in a sabre taking over the galaxy.

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