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Trekkieenterprise Leutenant


Number of posts: 216 Registration date: 2008-04-21
Character sheet Wootiness!:
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 | Subject: Re: Ideas for the new series Wed 11 Jun - 2:50 | |
| Phaser strip features and double blue beams for the older ships, ground turrets, planetairy shipyards, buildings, troop carriers. those are some of my ideas. |
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Eclipse Captain


Number of posts: 2001 Age: 17 Location: Onboard my flagship the Eclipse. Registration date: 2007-09-11
Character sheet Wootiness!:
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 | Subject: Re: Ideas for the new series Wed 11 Jun - 2:56 | |
| But, we need to keep these fetures to a minimal or the game will lag pretty bad. _________________  |
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Trekkieenterprise Leutenant


Number of posts: 216 Registration date: 2008-04-21
Character sheet Wootiness!:
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   (0/0) Sanity?:
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 | Subject: Re: Ideas for the new series Wed 11 Jun - 3:00 | |
| then put the prossesor hungury sign on it or a quality control... |
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Eclipse Captain


Number of posts: 2001 Age: 17 Location: Onboard my flagship the Eclipse. Registration date: 2007-09-11
Character sheet Wootiness!:
   (4500/5000)
 | Subject: Re: Ideas for the new series Wed 11 Jun - 3:02 | |
| I geuss that'l help some. _________________  |
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Trekkieenterprise Leutenant


Number of posts: 216 Registration date: 2008-04-21
Character sheet Wootiness!:
   (100/99) Geniusness!:
   (0/0) Sanity?:
   (10/20)
 | Subject: Re: Ideas for the new series Wed 11 Jun - 3:04 | |
| A pause feature like when you need to use the toilet... |
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Quantum 75 Acting Webmaster


Number of posts: 1901 Location: Iconia, building an empire from sctrach, again, some guy from Blender keeps calling me a Cardassian? Registration date: 2008-04-18
Character sheet Wootiness!:
   (50000/50000)
 | Subject: Re: Ideas for the new series Wed 11 Jun - 5:01 | |
| welll if we keep up with the idea were gonna have a feature selector to cut out lag effectivley. either that or it's going to be a downloadable mmo game. |
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Eclipse Captain


Number of posts: 2001 Age: 17 Location: Onboard my flagship the Eclipse. Registration date: 2007-09-11
Character sheet Wootiness!:
   (4500/5000)
 | Subject: Re: Ideas for the new series Wed 11 Jun - 21:37 | |
| I hate games you have to download. Thats why I like flashtrek so much. _________________  |
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Quantum 75 Acting Webmaster


Number of posts: 1901 Location: Iconia, building an empire from sctrach, again, some guy from Blender keeps calling me a Cardassian? Registration date: 2008-04-18
Character sheet Wootiness!:
   (50000/50000)
 | Subject: Re: Ideas for the new series Thu 12 Jun - 1:14 | |
| so do i......but having a multiplayer feature would be cool as long as it is a large map. including the alpha and gamma quadrant. |
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agentaaa Leutenant


Number of posts: 134 Age: 16 Location: zebes Registration date: 2008-05-07
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 | Subject: Re: Ideas for the new series Thu 12 Jun - 1:33 | |
| perhaps we should make a seperate one of that... _________________ sometimes, theres a good reason i dont get out of the computer chair, other times, its a super metroid ROM
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Quantum 75 Acting Webmaster


Number of posts: 1901 Location: Iconia, building an empire from sctrach, again, some guy from Blender keeps calling me a Cardassian? Registration date: 2008-04-18
Character sheet Wootiness!:
   (50000/50000)
 | Subject: Re: Ideas for the new series Thu 12 Jun - 3:21 | |
| now we could have a mode for that so you could choose if you want to play with others or if you want to play by yourself. either way i wish for a chat room to talk to other people. |
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agentaaa Leutenant


Number of posts: 134 Age: 16 Location: zebes Registration date: 2008-05-07
Character sheet Wootiness!:
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 | Subject: Re: Ideas for the new series Thu 12 Jun - 23:46 | |
| i think multiplayer should happen after singleplayer is introduced cuz odds are that multiplayer would take longer than the rest of the game combined. _________________ sometimes, theres a good reason i dont get out of the computer chair, other times, its a super metroid ROM
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Quantum 75 Acting Webmaster


Number of posts: 1901 Location: Iconia, building an empire from sctrach, again, some guy from Blender keeps calling me a Cardassian? Registration date: 2008-04-18
Character sheet Wootiness!:
   (50000/50000)
 | Subject: Re: Ideas for the new series Fri 13 Jun - 0:12 | |
| actually not.....once you have most of the single player stuff done except the storyline you only have to make it possible for iter-internetal playing abillity. basicly make a connection that refreshes constantly tokeep up the info and chat with others. |
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Eclipse Captain


Number of posts: 2001 Age: 17 Location: Onboard my flagship the Eclipse. Registration date: 2007-09-11
Character sheet Wootiness!:
   (4500/5000)
 | Subject: Re: Ideas for the new series Fri 13 Jun - 3:53 | |
| Which still takes some time to get right. Especialy if you haven't done it before. _________________  |
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Quantum 75 Acting Webmaster


Number of posts: 1901 Location: Iconia, building an empire from sctrach, again, some guy from Blender keeps calling me a Cardassian? Registration date: 2008-04-18
Character sheet Wootiness!:
   (50000/50000)
 | Subject: Re: Ideas for the new series Sat 14 Jun - 6:18 | |
| i just thought of something.......planetary projects......like super weapon construction......or techonlogy research. |
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Eclipse Captain


Number of posts: 2001 Age: 17 Location: Onboard my flagship the Eclipse. Registration date: 2007-09-11
Character sheet Wootiness!:
   (4500/5000)
 | Subject: Re: Ideas for the new series Sat 14 Jun - 6:19 | |
| Or you could just hire scientist. _________________  |
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Quantum 75 Acting Webmaster


Number of posts: 1901 Location: Iconia, building an empire from sctrach, again, some guy from Blender keeps calling me a Cardassian? Registration date: 2008-04-18
Character sheet Wootiness!:
   (50000/50000)
 | Subject: Re: Ideas for the new series Sat 14 Jun - 8:35 | |
| but....but.....but.......THAT"S NO FUN AT ALL........not one bit. |
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Eclipse Captain


Number of posts: 2001 Age: 17 Location: Onboard my flagship the Eclipse. Registration date: 2007-09-11
Character sheet Wootiness!:
   (4500/5000)
 | Subject: Re: Ideas for the new series Sat 14 Jun - 22:42 | |
| It'll be realistic. _________________  |
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Quantum 75 Acting Webmaster


Number of posts: 1901 Location: Iconia, building an empire from sctrach, again, some guy from Blender keeps calling me a Cardassian? Registration date: 2008-04-18
Character sheet Wootiness!:
   (50000/50000)
 | Subject: Re: Ideas for the new series Sun 15 Jun - 2:50 | |
| WHO CARES! i want entertainment not realism.....it's already somewhat unrealistic is it not? |
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Eclipse Captain


Number of posts: 2001 Age: 17 Location: Onboard my flagship the Eclipse. Registration date: 2007-09-11
Character sheet Wootiness!:
   (4500/5000)
 | Subject: Re: Ideas for the new series Sun 15 Jun - 7:31 | |
| Not really. Except that your ships don't fight as well as the computers. _________________  |
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flashgamer3 Lieutenant commander


Number of posts: 457 Age: 16 Location: on a hill with a uber powered sniper rifle waiting for the klingon ambassador Registration date: 2007-11-21
Character sheet Wootiness!:
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 | Subject: Re: Ideas for the new series Mon 16 Jun - 3:39 | |
| speaking of ships, i think we should be able to transport to your other ships and take control over them, like in flashwars |
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Quantum 75 Acting Webmaster


Number of posts: 1901 Location: Iconia, building an empire from sctrach, again, some guy from Blender keeps calling me a Cardassian? Registration date: 2008-04-18
Character sheet Wootiness!:
   (50000/50000)
 | Subject: Re: Ideas for the new series Mon 16 Jun - 3:47 | |
| like transfering ships? it would be less latinum costing wouldn't it? good for any pirate taking over ships. |
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flashgamer3 Lieutenant commander


Number of posts: 457 Age: 16 Location: on a hill with a uber powered sniper rifle waiting for the klingon ambassador Registration date: 2007-11-21
Character sheet Wootiness!:
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   (1/1) Sanity?:
   (1/1)
 | Subject: Re: Ideas for the new series Mon 16 Jun - 3:52 | |
| also, while your controlling the secondary ship, you can personalize his weps like instead of a stock nova, you could have a nova with three polaron phasers , and a soverighn with cutting beams? |
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Soverign22 Acting captain


Number of posts: 1334 Age: 16 Location: You'll find out when you look in your car tomorrow. Registration date: 2007-07-28
Character sheet Wootiness!:
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 | Subject: Re: Ideas for the new series Tue 17 Jun - 0:30 | |
| I looked it up and Paramount music isnt copyrighted, and I was thinking if we could make a seperate game like Flash Trek: Galactic Wars that could be a multiplayer version, and it'd be PIMP! (geeks saying PIMP lol) and I like the idea of having weapons on our planets, that way if theres a hostile ship or u start shooting at the planet you actually get a fight rather than everything just sitting there looking at you. _________________
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Quantum 75 Acting Webmaster


Number of posts: 1901 Location: Iconia, building an empire from sctrach, again, some guy from Blender keeps calling me a Cardassian? Registration date: 2008-04-18
Character sheet Wootiness!:
   (50000/50000)
 | Subject: Re: Ideas for the new series Tue 17 Jun - 0:32 | |
| basicly planetary guns right. |
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Soverign22 Acting captain


Number of posts: 1334 Age: 16 Location: You'll find out when you look in your car tomorrow. Registration date: 2007-07-28
Character sheet Wootiness!:
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   (1/1) Sanity?:
   (1/1)
 | Subject: Re: Ideas for the new series Tue 17 Jun - 0:35 | |
| yeah, and make sure they're fairly powerful, that way u cant go around in a sabre taking over the galaxy. _________________
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