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 special features, yes or no?

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should there be special features?
1) yes
80%
 80% [ 12 ]
2) no
20%
 20% [ 3 ]
Total Votes : 15
 

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Eclipse
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PostSubject: Re: special features, yes or no?   Sun 6 Jul - 3:02

Yeah but the biggest thing is in BM the take forever to repair.

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flashgamer3
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Number of posts: 457
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PostSubject: Re: special features, yes or no?   Sun 6 Jul - 3:03

ya

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Eclipse
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Number of posts: 2001
Age: 17
Location: Onboard my flagship the Eclipse.
Registration date: 2007-09-11

Character sheet
Wootiness!:
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PostSubject: Re: special features, yes or no?   Sun 6 Jul - 3:06

I start the repair and get a snack and drink, then open asecond wondow and waste about 5 mins, then it might be finished.

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flashgamer3
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Number of posts: 457
Age: 16
Location: on a hill with a uber powered sniper rifle waiting for the klingon ambassador
Registration date: 2007-11-21

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PostSubject: Re: special features, yes or no?   Sun 6 Jul - 3:52

usually when i mod ships to be uber, i make the hull around 90000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000+
and i dont wanna go on with the shielding..

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Last edited by flashgamer3 on Sun 6 Jul - 4:47; edited 1 time in total
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Quantum 75
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PostSubject: Re: special features, yes or no?   Sun 6 Jul - 3:53

..............................................Y!!!!!

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flashgamer3
Lieutenant commander
Lieutenant commander


Number of posts: 457
Age: 16
Location: on a hill with a uber powered sniper rifle waiting for the klingon ambassador
Registration date: 2007-11-21

Character sheet
Wootiness!:
5/10  (5/10)
Geniusness!:
1/1  (1/1)
Sanity?:
1/1  (1/1)

PostSubject: Re: special features, yes or no?   Sun 6 Jul - 4:46

you know, i rly dont know.....

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Quantum 75
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Number of posts: 1901
Location: Iconia, building an empire from sctrach, again, some guy from Blender keeps calling me a Cardassian?
Registration date: 2008-04-18

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PostSubject: Re: special features, yes or no?   Sun 6 Jul - 4:47

..............................................................


i need an emicon for this.

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flashgamer3
Lieutenant commander
Lieutenant commander


Number of posts: 457
Age: 16
Location: on a hill with a uber powered sniper rifle waiting for the klingon ambassador
Registration date: 2007-11-21

Character sheet
Wootiness!:
5/10  (5/10)
Geniusness!:
1/1  (1/1)
Sanity?:
1/1  (1/1)

PostSubject: Re: special features, yes or no?   Sun 6 Jul - 5:25

lol, sometimes i even make their mass BIGGER than the hull&shields, and give them no weps so u will be invincible!!!!!!

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Eclipse
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Number of posts: 2001
Age: 17
Location: Onboard my flagship the Eclipse.
Registration date: 2007-09-11

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Wootiness!:
4500/5000  (4500/5000)

PostSubject: Re: special features, yes or no?   Sun 6 Jul - 8:17

...............OK.
Now tell us how you could possibly loss.

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Quantum 75
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Wootiness!:
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PostSubject: Re: special features, yes or no?   Sun 6 Jul - 19:53

ramming into another shipyard....or he forgot the stations.

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