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 Species

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flashgamer3
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Number of posts: 457
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Location: on a hill with a uber powered sniper rifle waiting for the klingon ambassador
Registration date: 2007-11-21

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PostSubject: Species   Sun 18 May - 0:34

so, what about the major races, and minor ones?

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Quantum 75
Acting Webmaster
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Number of posts: 1901
Location: Iconia, building an empire from sctrach, again, some guy from Blender keeps calling me a Cardassian?
Registration date: 2008-04-18

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PostSubject: Re: Species   Sun 8 Jun - 4:19

we give our ideas here....and by the way now i have seen your topic.

i think that we keep the ones we have and if we add more we add planets to go with them....like for dyson when we go through the wormhole it could represent a completely different map of planets in the gamma quadrant.

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flashgamer3
Lieutenant commander
Lieutenant commander


Number of posts: 457
Age: 16
Location: on a hill with a uber powered sniper rifle waiting for the klingon ambassador
Registration date: 2007-11-21

Character sheet
Wootiness!:
5/10  (5/10)
Geniusness!:
1/1  (1/1)
Sanity?:
1/1  (1/1)

PostSubject: Re: Species   Sun 8 Jun - 4:50

should we have a scroll map unlike the normall BM static map?

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Eclipse
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Location: Onboard my flagship the Eclipse.
Registration date: 2007-09-11

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PostSubject: Re: Species   Sun 8 Jun - 9:09

Yeah, it'll be easier.

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Quantum 75
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Number of posts: 1901
Location: Iconia, building an empire from sctrach, again, some guy from Blender keeps calling me a Cardassian?
Registration date: 2008-04-18

Character sheet
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PostSubject: Re: Species   Mon 9 Jun - 7:01

alot easier, but there's a slight problem with calculating distance and the cordinates on a list so have a sort of choice between the two.

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