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I would like to thank all users that were active on this forum for their dedication. I am happy to announce however that I am now going by the name B0rgDr0n3 and my new forum is at http://flashtrek.freeforums.org/

This is to take the place of Vexxiang.com as it is once again down, however I would like to reassure everyone that this time I'm staying. I have a new game source that I am working on, based on Broken Mirror physics but with a great many surprises so come across and join in the action.

Kindest Regards,

B0rgDr0n3 A.K.A. Dondon


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 Ideas for the new series

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flashgamer3
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PostSubject: Re: Ideas for the new series   Tue 17 Jun - 5:12

lol.. i did that in bm2 once... everyone called me a cheater
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Eclipse
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PostSubject: Re: Ideas for the new series   Tue 17 Jun - 7:53

Actully you still could, just not very easy. I did it in BMII. But in BMI the sber is like a fast turning runabout and sucks.
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Jerome Star
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PostSubject: Re: Ideas for the new series   Sat 21 Jun - 19:24

Quantum 75 wrote:
I started this topic not dondon. And what is canon?

anyhow we used the intro music before, for example flash trek romulan wars.

Know what? I know this was posted long ago, but I feel it necessary to point out what canon is. Canon is 'official', what has been done, seen, and set out by the various Star Trek series on TV.

Dondon specifically stated 'non-canon', so it was going to be COMPLETELY fan-based, with fan-made ships and music (that can either be fan-made or from something altogether different)

Er, anyways I haven't come up with a ton of ideas yet. But I do have an innate sense for music and sound effects, or sprites if needed ^^

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Quantum 75
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PostSubject: Re: Ideas for the new series   Sat 21 Jun - 21:51

do you know how to save pictures on the bm ship constructor?
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PostSubject: Re: Ideas for the new series   Sat 21 Jun - 23:49

You have to print screen and save it on paint or something like that.
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Quantum 75
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PostSubject: Re: Ideas for the new series   Sun 22 Jun - 0:59

that doesn't help much but i'll see if i can fill in the gaps.
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