| special features, yes or no? | |
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should there be special features? | 1) yes | | 80% | [ 12 ] | 2) no | | 20% | [ 3 ] |
| Total Votes : 15 | | |
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Author | Message |
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flashgamer3 Lieutenant commander
Number of posts : 457 Age : 30 Location : on a hill with a uber powered sniper rifle waiting for the klingon ambassador Registration date : 2007-11-21
Character sheet Wootiness!: (20/10) Geniusness!: (0/100) Sanity?: (3/100)
| Subject: special features, yes or no? Thu 5 Jun - 23:30 | |
| should we have special features like sandbox ( do anything, literally ) and self-ship design , ETC? | |
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Eclipse Captain
Number of posts : 2001 Age : 32 Location : Onboard my flagship the Eclipse. Registration date : 2007-09-12
Character sheet Wootiness!: (4500/5000)
| Subject: Re: special features, yes or no? Fri 6 Jun - 5:31 | |
| Yes. I've always liked playing sandbox on games. Plus ship design like on flashwars would be good. | |
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Quantum 75 Acting Webmaster
Number of posts : 1897 Location : Iconia, building an empire from sctrach, again, some guy from Blender keeps calling me a Cardassian? Registration date : 2008-04-18
Character sheet Wootiness!: (50000/50000)
| Subject: Re: special features, yes or no? Sun 8 Jun - 5:20 | |
| yes....MORE special features......MORE SPECIAl features....MORE SPECIAL FEATURES! sandbox will be fun but there must be other things we can add. | |
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flashgamer3 Lieutenant commander
Number of posts : 457 Age : 30 Location : on a hill with a uber powered sniper rifle waiting for the klingon ambassador Registration date : 2007-11-21
Character sheet Wootiness!: (20/10) Geniusness!: (0/100) Sanity?: (3/100)
| Subject: Re: special features, yes or no? Sun 8 Jun - 6:06 | |
| goverment/planet adding, unit ( ship ) stat editing , personal ship upgrades? ( shield generators/power supply/ hull integrety ) ideas? | |
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Eclipse Captain
Number of posts : 2001 Age : 32 Location : Onboard my flagship the Eclipse. Registration date : 2007-09-12
Character sheet Wootiness!: (4500/5000)
| Subject: Re: special features, yes or no? Sun 8 Jun - 10:16 | |
| Be able to buy diffrent: Generators(warp core), Sheilds, Armour, Scanners, Etc. | |
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Quantum 75 Acting Webmaster
Number of posts : 1897 Location : Iconia, building an empire from sctrach, again, some guy from Blender keeps calling me a Cardassian? Registration date : 2008-04-18
Character sheet Wootiness!: (50000/50000)
| Subject: Re: special features, yes or no? Mon 9 Jun - 7:58 | |
| yeah that kind of stuff......including the ability to make your own planet (using something similiar to the genesis device on an asteroid or something) ships designs and assigning certain weapon and ship plans to shipyards and mantineince stations that you make. | |
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Earthdeath Enlisted petty officer
Number of posts : 13 Registration date : 2008-05-07
| Subject: Re: special features, yes or no? Tue 1 Jul - 22:53 | |
| yes, id prefer it.Id like to design my own ship for the game, as i have a few ideas. | |
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Eclipse Captain
Number of posts : 2001 Age : 32 Location : Onboard my flagship the Eclipse. Registration date : 2007-09-12
Character sheet Wootiness!: (4500/5000)
| Subject: Re: special features, yes or no? Wed 2 Jul - 5:17 | |
| Yeah maybe have a version of the starship constructer, where you use the ship you make. | |
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Tracer35 Administrator
Number of posts : 1017 Age : 29 Location : Heading twords Iconia from Blender, attacking whoever's there and calling them a Cardassian. Registration date : 2008-06-11
Character sheet Wootiness!: (35/35)
| Subject: Re: special features, yes or no? Wed 2 Jul - 5:46 | |
| And this time use every ship in the game. | |
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Eclipse Captain
Number of posts : 2001 Age : 32 Location : Onboard my flagship the Eclipse. Registration date : 2007-09-12
Character sheet Wootiness!: (4500/5000)
| Subject: Re: special features, yes or no? Wed 2 Jul - 5:52 | |
| Well some ships don't have "obviouse" points of seperation. Like the galor, how will you have that come apart properly? But every ship that can be took apart easy though should be on it. | |
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Tracer35 Administrator
Number of posts : 1017 Age : 29 Location : Heading twords Iconia from Blender, attacking whoever's there and calling them a Cardassian. Registration date : 2008-06-11
Character sheet Wootiness!: (35/35)
| Subject: Re: special features, yes or no? Wed 2 Jul - 6:44 | |
| Seperat the head part the body and tail. | |
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Quantum 75 Acting Webmaster
Number of posts : 1897 Location : Iconia, building an empire from sctrach, again, some guy from Blender keeps calling me a Cardassian? Registration date : 2008-04-18
Character sheet Wootiness!: (50000/50000)
| Subject: Re: special features, yes or no? Wed 2 Jul - 6:44 | |
| yeah....the tail and the head can be used....might be herd pressed for the body though. | |
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Tracer35 Administrator
Number of posts : 1017 Age : 29 Location : Heading twords Iconia from Blender, attacking whoever's there and calling them a Cardassian. Registration date : 2008-06-11
Character sheet Wootiness!: (35/35)
| Subject: Re: special features, yes or no? Wed 2 Jul - 6:47 | |
| Then conect it with the tail. | |
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Eclipse Captain
Number of posts : 2001 Age : 32 Location : Onboard my flagship the Eclipse. Registration date : 2007-09-12
Character sheet Wootiness!: (4500/5000)
| Subject: Re: special features, yes or no? Wed 2 Jul - 9:15 | |
| The wings are actully the naccells. So how would that work. Or how bout the Tarrila cruiser(the ine with quantum flux drive) and sentient life form work? | |
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Tracer35 Administrator
Number of posts : 1017 Age : 29 Location : Heading twords Iconia from Blender, attacking whoever's there and calling them a Cardassian. Registration date : 2008-06-11
Character sheet Wootiness!: (35/35)
| Subject: Re: special features, yes or no? Wed 2 Jul - 20:05 | |
| Just leave then like that. | |
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flashgamer3 Lieutenant commander
Number of posts : 457 Age : 30 Location : on a hill with a uber powered sniper rifle waiting for the klingon ambassador Registration date : 2007-11-21
Character sheet Wootiness!: (20/10) Geniusness!: (0/100) Sanity?: (3/100)
| Subject: Re: special features, yes or no? Sun 6 Jul - 2:06 | |
| the cruiser you can rip off the purple circle, body, bow of the ship, and split the body in half... lifeform, ill agree with T35 just leave it | |
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Eclipse Captain
Number of posts : 2001 Age : 32 Location : Onboard my flagship the Eclipse. Registration date : 2007-09-12
Character sheet Wootiness!: (4500/5000)
| Subject: Re: special features, yes or no? Sun 6 Jul - 3:04 | |
| Ok, that'll work then. But make it so you hit arrow buttons to select a ship, and take parts from it, but still be able to use those parts later. | |
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flashgamer3 Lieutenant commander
Number of posts : 457 Age : 30 Location : on a hill with a uber powered sniper rifle waiting for the klingon ambassador Registration date : 2007-11-21
Character sheet Wootiness!: (20/10) Geniusness!: (0/100) Sanity?: (3/100)
| Subject: Re: special features, yes or no? Sun 6 Jul - 3:37 | |
| oh .. haha you think im coding the special features? but seriosly, i dont know how to code at all.. or flash or nothing like that BTW i didnt mean to sound mean if i sounded mean | |
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Eclipse Captain
Number of posts : 2001 Age : 32 Location : Onboard my flagship the Eclipse. Registration date : 2007-09-12
Character sheet Wootiness!: (4500/5000)
| Subject: Re: special features, yes or no? Sun 6 Jul - 3:39 | |
| You didn't mean at all. and i was just generly speaking about the make of the constructor, just didn't make it obvius in my wording | |
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flashgamer3 Lieutenant commander
Number of posts : 457 Age : 30 Location : on a hill with a uber powered sniper rifle waiting for the klingon ambassador Registration date : 2007-11-21
Character sheet Wootiness!: (20/10) Geniusness!: (0/100) Sanity?: (3/100)
| Subject: Re: special features, yes or no? Sun 6 Jul - 3:41 | |
| oh kk that would shrink the ship construction viewscreen considerably then | |
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Eclipse Captain
Number of posts : 2001 Age : 32 Location : Onboard my flagship the Eclipse. Registration date : 2007-09-12
Character sheet Wootiness!: (4500/5000)
| Subject: Re: special features, yes or no? Sun 6 Jul - 3:43 | |
| So. Won't matter unless your making a uber. | |
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flashgamer3 Lieutenant commander
Number of posts : 457 Age : 30 Location : on a hill with a uber powered sniper rifle waiting for the klingon ambassador Registration date : 2007-11-21
Character sheet Wootiness!: (20/10) Geniusness!: (0/100) Sanity?: (3/100)
| Subject: Re: special features, yes or no? Sun 6 Jul - 3:44 | |
| it should cost money to desighn a ship, so making a uber would be more expensive than just throwing one together and driving it around | |
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Eclipse Captain
Number of posts : 2001 Age : 32 Location : Onboard my flagship the Eclipse. Registration date : 2007-09-12
Character sheet Wootiness!: (4500/5000)
| Subject: Re: special features, yes or no? Sun 6 Jul - 3:46 | |
| Yes, and i hate ubers anyway. | |
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flashgamer3 Lieutenant commander
Number of posts : 457 Age : 30 Location : on a hill with a uber powered sniper rifle waiting for the klingon ambassador Registration date : 2007-11-21
Character sheet Wootiness!: (20/10) Geniusness!: (0/100) Sanity?: (3/100)
| Subject: Re: special features, yes or no? Sun 6 Jul - 3:58 | |
| they get on my nerves every now and then too | |
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Quantum 75 Acting Webmaster
Number of posts : 1897 Location : Iconia, building an empire from sctrach, again, some guy from Blender keeps calling me a Cardassian? Registration date : 2008-04-18
Character sheet Wootiness!: (50000/50000)
| Subject: Re: special features, yes or no? Sun 6 Jul - 3:59 | |
| they're fun when surounded by cubes though. | |
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| Subject: Re: special features, yes or no? | |
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| special features, yes or no? | |
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