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 special features, yes or no?

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should there be special features?
1) yes
80%
 80% [ 12 ]
2) no
20%
 20% [ 3 ]
Total Votes : 15
 

AuthorMessage
Eclipse
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PostSubject: Re: special features, yes or no?   Sun 6 Jul - 4:02

Yeah but the biggest thing is in BM the take forever to repair.
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flashgamer3
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PostSubject: Re: special features, yes or no?   Sun 6 Jul - 4:03

ya
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Eclipse
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PostSubject: Re: special features, yes or no?   Sun 6 Jul - 4:06

I start the repair and get a snack and drink, then open asecond wondow and waste about 5 mins, then it might be finished.
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flashgamer3
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Number of posts : 457
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Location : on a hill with a uber powered sniper rifle waiting for the klingon ambassador
Registration date : 2007-11-21

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Geniusness!:
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PostSubject: Re: special features, yes or no?   Sun 6 Jul - 4:52

usually when i mod ships to be uber, i make the hull around 90000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000+
and i dont wanna go on with the shielding..


Last edited by flashgamer3 on Sun 6 Jul - 5:47; edited 1 time in total
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Quantum 75
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PostSubject: Re: special features, yes or no?   Sun 6 Jul - 4:53

..............................................Y!!!!!
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flashgamer3
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Number of posts : 457
Age : 23
Location : on a hill with a uber powered sniper rifle waiting for the klingon ambassador
Registration date : 2007-11-21

Character sheet
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20/10  (20/10)
Geniusness!:
0/100  (0/100)
Sanity?:
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PostSubject: Re: special features, yes or no?   Sun 6 Jul - 5:46

you know, i rly dont know.....
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Quantum 75
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PostSubject: Re: special features, yes or no?   Sun 6 Jul - 5:47

..............................................................


i need an emicon for this.
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flashgamer3
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Number of posts : 457
Age : 23
Location : on a hill with a uber powered sniper rifle waiting for the klingon ambassador
Registration date : 2007-11-21

Character sheet
Wootiness!:
20/10  (20/10)
Geniusness!:
0/100  (0/100)
Sanity?:
3/100  (3/100)

PostSubject: Re: special features, yes or no?   Sun 6 Jul - 6:25

lol, sometimes i even make their mass BIGGER than the hull&shields, and give them no weps so u will be invincible!!!!!!
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Eclipse
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Number of posts : 2001
Age : 25
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4500/5000  (4500/5000)

PostSubject: Re: special features, yes or no?   Sun 6 Jul - 9:17

...............OK.
Now tell us how you could possibly loss.
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Quantum 75
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Number of posts : 1897
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PostSubject: Re: special features, yes or no?   Sun 6 Jul - 20:53

ramming into another shipyard....or he forgot the stations.
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