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I would like to thank all users that were active on this forum for their dedication. I am happy to announce however that I am now going by the name B0rgDr0n3 and my new forum is at http://flashtrek.freeforums.org/

This is to take the place of Vexxiang.com as it is once again down, however I would like to reassure everyone that this time I'm staying. I have a new game source that I am working on, based on Broken Mirror physics but with a great many surprises so come across and join in the action.

Kindest Regards,

B0rgDr0n3 A.K.A. Dondon


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 BM1 plugs

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leewatson1
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PostSubject: Re: BM1 plugs   Tue 15 Apr - 19:10

i dont think theyll care with the spam wars and vex not being online they dont care about sh*t ps are we allowed to use mild language
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Dondon
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PostSubject: Re: BM1 plugs   Tue 15 Apr - 19:26

Yeah just keepit in moderation because the forum and domain can bee suspended it we go over the to with it.
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leewatson1
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PostSubject: Re: BM1 plugs   Tue 15 Apr - 20:22

ok what time zone do u live in
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Dondon
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PostSubject: Re: BM1 plugs   Wed 16 Apr - 0:22

me? Im in GMT london time same as you. Although this board seems to think i live in GMT +1
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Admiral Fang
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PostSubject: Re: BM1 plugs   Wed 16 Apr - 0:48

ITs 7:47am where i live.
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General Cohen
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PostSubject: Re: BM1 plugs   Wed 16 Apr - 0:53

Most of the plugins do not work
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Admiral Fang
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PostSubject: Re: BM1 plugs   Wed 16 Apr - 4:54

They work if you upload them if you know how to.
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leewatson1
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PostSubject: Re: BM1 plugs   Wed 16 Apr - 15:20

any way can you not set the time to gmt or us eastern seabord
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Dondon
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PostSubject: Re: BM1 plugs   Wed 16 Apr - 17:41

Done.
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yaymaster
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PostSubject: Re: BM1 plugs   Wed 16 Apr - 21:24

it doesnt work for me.everytime i click on any of the links it just tells me that i need to sign in
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Dondon
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PostSubject: Re: BM1 plugs   Wed 16 Apr - 21:35

you have to copy the code into the box on the options menu of a game hosted on the same server.
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Jerome Star
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PostSubject: Re: BM1 plugs   Thu 17 Apr - 22:14

That works on some systems. Others, like mine, it doesn't =P If the case happens that the plugin link doesn't work like that, follow the instructions on downloading and properly using the plugins on your harddrive.

I'll come up with a plugin idea soon. I might be asking some of you all if you'd like to see anything new in the game, like new planets and any power shifts (the Romulans and Tholians could become more powerful, for example) or whatever. I'll do what I can with what the plugins have.

Oh, by the way Dondon, I'm going to try and get Macromedia Studio working on here. If it does work, you'll have an extra (albeit inexperienced) hand in the game =D
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yaymaster
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PostSubject: Re: BM1 plugs   Thu 17 Apr - 22:26

thanks the plugins are great:D
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Admiral Fang
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PostSubject: Re: BM1 plugs   Fri 18 Apr - 1:59

Welcome there not mine by the way if you think they are.
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15755
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PostSubject: Re: BM1 plugs   Fri 18 Apr - 13:43

dondon I was looking at another forum and it said that you have an ultamate plugin but you uploaded them seperatly. what do I do if I want to use the plugin?
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Tails
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PostSubject: Re: BM1 plugs   Fri 18 Apr - 15:14

mediafire.com ?nwbsbcmdzq2

there is a zip file with the plugins from Vex's site. (they were in the source code zip file)
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Corint
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PostSubject: I need help   Sun 10 Aug - 0:07

mediafire.com ?ed0jya5gbmd
I've been over my itemtext file over and over again, but I can't find my mistake. For some reason the dominion uber is messed up, and somehow, it's in New Switzerland, can someone look at the file and help me?
(edit:This isn't my entire plug-in)
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Quantum 75
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PostSubject: Re: BM1 plugs   Sun 10 Aug - 0:17

I'd love to help but i have no idea how to code. look at the tutorial. that's where i'd go if i was lost.
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Corint
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PostSubject: Re: BM1 plugs   Sun 10 Aug - 0:23

Do you mean dondons tutorial on Vex's forum? Or is there one on this forum that I haven't seen?
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Quantum 75
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PostSubject: Re: BM1 plugs   Sun 10 Aug - 0:24

Okay the tutorial is in it's respective topic.
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Corint
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PostSubject: thanks   Sun 10 Aug - 0:42

Thanks for helping. I think I messed up in my post. When I deleted these:NM;DSC;MS;AN;CRG;HL;SHD;SPD;TRN;
CST;O1;O2;O3;NM;DSC;MS;AN;CRG;HL;SHD;SPD;TRN;
CST;O1;O2;O3;NM;DSC;MS;AN;
CRG;HL;SHD;SPD;TRN;CST;O1;O2;O3;NM;DSC;MS;
AN;CRG;HL;SHD;SPD;TRN;CST;O1;O2;O3;
NM;DSC;MS;AN;CRG;HL;SHD;SPD;
TRN;CST;O1;O2;O3;NM;DSC;MS;AN;CRG;HL;SHD;
SPD;TRN;CST;O1;O2;O3;NM;
DSC;MS;AN;CRG;HL;SHD;SPD;TRN;CST;O1;
O2;O3;NM;DSC;MS;AN;CRG;HL;
SHD;SPD;TRN;CST;O1;O2;O3;NM;DSC;MS;AN;
CRG;HL;SHD;SPD;TRN;CST;O1;O2;O3
The dominion cruiser sprite became the human starbase sprite, but when I leave them, the sprite stays, but some of the letters and numbers got into the box where the name and description of the ship were supposed to go. (sorry, that was a long line)


Last edited by Corint on Sun 10 Aug - 0:56; edited 1 time in total (Reason for editing : fixing)
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Quantum 75
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PostSubject: Re: BM1 plugs   Sun 10 Aug - 0:48

??????????
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Corint
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PostSubject: Plugin   Sun 10 Aug - 2:40

mediafire.com ?x1lrmxztwmd
Never mind about my previous posts. I just ommited the itemtext part and uploaded everything else.
Earth changed to independant, and is an enemy of the Earth Empire (Ironic ain't it?) Ubers except for Tholian at Home Planets. The Dreadnought should be buyable at Alpha Centauri, but I didn't check.
Galaxy X available at Earth, X base no longer abandoned. Talk to NPC's, I added three new planets, and the NPC's hold the clues to finding each of them. Is there a way to make wormholes instead of wormhole generators, (I don't want someone to get stuck trying to conquer the three new planets) or a way to change the name of an Empire? (Earth Empire dosen't sound right anymore.) I think I put the generators to close to the planets they are in. (edit:I have to work on this some more, it seems the wormhole generators and their coresponding planets are missing.) It took two days to make this.


Last edited by Corint on Sun 10 Aug - 3:51; edited 3 times in total (Reason for editing : editing, again)
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Quantum 75
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PostSubject: Re: BM1 plugs   Sun 10 Aug - 6:54

hmm. Again i don't know. i'll have to ask dondon.
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Corint
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PostSubject: Re: BM1 plugs   Sun 10 Aug - 20:13



Last edited by Corint on Sun 10 Aug - 21:55; edited 13 times in total (Reason for editing : hopefully fixed)
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